ARCHITECTURE UNCOMFORTABLE WORKSHOP - KAROLINA SZABADOS, LUKÁCS SZEDERKÉNYI, GERGŐ SZACSVAY, DÉNES EMIL GHYCZY, PÉTER BORONKAY (HU)
Ian Chaplin, Dorottya Czakó, Monika Gosciniak, Simon Platter, Luca Rádler, Eszter Salgó, Benedikt Steiner, Ágnes Szekeres
The designers observed that during the previous Hello Wood camps the architects made little breaks during the work to make toys and games. Therefore the group created more than 20 games in the camp which are placed in an exact, regular architecural space. In these areas EVERYTHING is possible! The creators want everybody to step inside these areas as they were kids, this way there will be endless ways to use these games. The rules of the games are not fixed, only the areas and the equipment is given. It depends on the users how they use the catapult, the skateboard field, the inverse basketballs, the swing, the pool, or the shooting field.
A playground is one of the most rational architectural spaces. The game takes place within these rational elements - coastline, net, ball. Usually a round ball shall be taken into a rectangular or round net, placed in a rectangular field. Aside from the game, these elements are serious and universal symbols. But the game itself is impossible without a local situation. It is impossible without a real opponent, without a community. The game is one of the most emotional human activity, which takes place in a totally abstract space. AUW wondered if a new playground was able to create a new play, and how could a new theoretical game create a new playground.
Architecture Uncomfortable Workshop is a Budapest based architecture workshop, founded by a few young architects in 2009. Besides architectural design, they work on the realization of the projects in their carpenter workshop, with a leader carpenter. While taking part in the making itself, their idea of design has improved a lot. Their main interest does not lie in the visual simplicity only but mainly in simple methods of building (e.g. tools), which then appear through the built objects themself. The construction will have an impact on the final object, which, - as they believe- is much more important.
They are searching for the comfort situation by the design, that is neither more, nor less than the point where one doesn't lose his humanity. Their main aspect by architectural design is not form or function but the situation when one can meet the balance between himself and his environment. This balance is represented by architecture, everything else is only a consequence of it.